![]() ![]() > At the end of the day, you have to realize that even IF you make a game 100% locally hack proof, "Loading." every few seconds after a click of something mundane. We have a LOT on the cloud, but it's tedious.Īlso, as for lag, Shadowverse is a good example of how everything is on the cloud. It's as if I packed up and went to Unreal for the same game - that's pretty much the same thing as porting everything to the cloud, either way. It's not just about lag - it's pretty much remaking your entire game. > I'm pretty sure that you can do a whole server-side game without lag. There's no "dll injection verification" that I'm aware of. > To get around this, you'd need a server verification system. You guys should partner with this dude, then you wouldn't require a 3rd party to fix this. ![]() On sale now for 50% off - I'm going to snag this. In our case, it was luckily a white hat.ĮDIT: I'm 100% not affiliated with these guys, but I heard that Blackwake used to have the same issue to find out where other ships are, and this is apparently what they used, according to the whiteguy guy (perhaps he chat with them): That "someone" would, of course, be a hacker. Patching in this single feature will make Unity clear from this exploit, as long as devs update their game every now and then. If this single dll was obfuscated, then every update would change the function names into something garbled, different every compile, pretty much making it "not worth it" to hackers. It could reveal personal info about your opponent like their email or possibly even more personal stuff, depending on if the developer stores secret keys client side (which is bad practice, but this exploit allows for it with ease). In other games, it could be revealing what cards your opponent has in a trading card game. In our case of a social deduction game, his 1 line of code creates an overlay revealing which person is which role. NET reflector or reflexil (2 examples of many) and then simply browse the code like anything else. In our case, it was luckily a white hat.Īssembly-CSharp.dll reveals compiled code. Another useful tip is to disable any form of anti virus programs AND windows defender if the game doesn’t run.Click to expand. Check for a Redist or _CommonRedist folder, and be sure to install all the required software in those folders: DirectX, vcredist, DotNet, etc. 99% of the time, the errors come from missing programs. Anything your A.V may tell you, is a false positive. Every game on this site was tested on our own computers, so you can be insured that it’s not a real virus. To prevent this, disable your anti virus, then re-extract the. A lot of these anti-virus companies get paid to do this, that way you buy the game instead. Many anti-virus programs detect game files as a “virus” because the game files contained cracked files which make the game run. Steamunlocked.one is a platform to download all your favorites games on steam without the cost. Newer i7 CPU’s should handle the game easily.įinal Disclaimer and Instructions from steamunlocked More CPU power is required on larger servers with more players. Additional Notes: This is to play the game on High settings at resolution.Additional Notes: This is to play the game on lowest settings with medium shadows at around resolution. ![]()
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