An interesting marketing campaign included Fred Dinenage from ITV’s How 2 ( and later Gareth Jones) marked the start of a good year of UK games marketing choices – although I do hold that the Chuckle Brothers Hitman one was the best. The fantastic XCOM 2 released for PC in February as well it would later release on PS4 & Xbox One in late September. They were joined by the Xbox One version of Rocket League, the bitesize Elite Dangerous: Arena for PC, and the long awaited Cobalt (Xbox One, PC) which was originally announced back in 2013. Titles such as Firewatch (PS4, PC), Unravel (Xbox One, PS4, PC), Layers of Fear (Xbox One, PS4, PC), Superhot (PC), Stardew Valley (PC), and Soul Axiom (PC), were great sellers. We’ll be listing some of the games that launched, discussing some of the events that happened, and discussing some of the implications that they had throughout the year, or might have going into the next.įebruary was a month won over by digital downloads. To wave out the old, and welcome in the new we’ll be going through some of the defining factors of each of the months of the year. As such, there’s rarely a month go by which can be called a bad month in the industry, especially not when we look at it as players rather than puppet-masters and suits. The gaming industry remains one of the fastest evolving industries in the world, one that constantly adapts, and one that is increasingly expanding its reach and grasp on the citizens of the world’s free time.
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